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Rubik Cube Formula Sheet PDF Free Download, Rubik Cube Formula Sheet 3×3, 4×4 Last Layer, Rubik Cube Formula Sheet PDF In Hindi, Rubik’s Cube Formula Sheet 2×2.
Students That Are Interested In Mathematics May Get This Formula Sheet. The Arrangement Of Rubik’s Cube Pieces Has Around 42 Quintillion Possibilities.
It Is Really Simple To Solve A 33 Rubik’s Cube. Forget What Others Say; If We Are Interested, We May Learn To Solve It For The First Time In An Hour.
Here Are Some Facts About The Rubik’s Cube You Should Know. Some Of These Points May Seem Trivial At First, But Each Provides Some Insight That Will Become Clearer As You Spend More Time With The Cube.
The Center Of Each Face Defines It. When The Cube Is Solved, The Face With The Blue Centre Will Be Blue.
Centers Do Not Budge. White Is Often The Inverse Of Yellow, Blue Is Typically The Inverse Of Green, And Red Is Typically The Inverse Of Orange.
Corner Pieces Have Three Stickers, Whereas Edge Pieces Have Two. When Solving The Cube, Remember That You’re Moving Pieces, Not Stickers. Another Way To Look At This Is That A Red Sticker On A Corner Piece Will Never Go To The Edge.
Cube Notation To Solve The Cube, You Must Turn Its Faces. A Letter Represents Each Face. The Presence Or Absence Of A Prime (‘) Symbol Indicates The Direction Of A Given Rotation.
R Is For Right Face.
Face On The Left: L
Face That Points Upward: U
D Is For Downward-pointing Face.
F Is For Front Face.
Backside: B
The Letters R, L, U, D, F, Or B Turning The Corresponding Face 90 Degrees Clockwise
To Turn The Corresponding Face 90 Degrees Counterclockwise, Use R’, L’, U’, D’, F’, Or B’.
Turning The Corresponding Face 180 Degrees Is Denoted By R2, L2, U2, D2, F2, Or B2.
This Page Provides A One-page Summary Of All The Steps And Algorithms. There Is No Explanation Provided For The Algorithms Listed Here. It Is Intended To Serve As A Quick Reminder Of The Algorithms Used To Solve The Cube. For A More Detailed Description, Please See The Previous Pages.
There Are Several Methods For Solving The Rubik’s Cube. All Of These Methods Have Varying Degrees Of Difficulty, Suitable For Both Speedcubers And Beginners, And Even For Solving The Cube While Blindfolded. People Usually Get Stuck Solving The Cube After Completing The First Face And Want Assistance. In This Article, I’ll Show You The Simplest Way To Solve The Cube Using The Beginner’s Method.
The Method Shown Here Divides The Cube Into Layers, And Each Layer May Be Solved Using A Given Algorithm Without Affecting The Pieces Already In Place. If The Description On This Page Requires Further Explanation And Examples, You May Find A Separate Page For Each Of The Seven Stages.
If You Are Stuck Or Don’t Understand Anything, The Online Rubik’s Cube Solver Program Will Assist You In Solving Your Puzzle Quickly. Simply Enter Your Scramble, And The Programme Will Calculate The Steps Leading To The Solution.
To Keep Track Of Your Solution Times, Use The Online Rubik’s Cube Timer, Which Has Several Useful Features, Or Use The Scramble Generator To Generate Random Shuffles For Practise.
Let Us Start With The White Face. First, We Must Create A White Cross While Paying Close Attention To The Colour Of The Side Centre Pieces. You May Attempt This Without First Reading The Instructions.
Use This Stage To Get Acquainted With The Puzzle And See How Far You Can Go Without Assistance. Because There Are No Solved Pieces To Look For, This Step Is Quite Intuitive. Just Keep Practising And Don’t Give Up Too Easily. Try Relocating The White Edges Without Disturbing The Ones That Have Already Been Corrected.
In This Step, We’ll Arrange The White Corner Pieces To Complete The First Face. If You Were Able To Complete The White Cross Without Assistance, You Should Be Able To Do This One As Well. I’ll Give You A Hint If You Don’t Have Patience.
Twist The Bottom Layer Such That One Of The White Corners Is Directly Under The Spot On The Top Layer Where It Is Supposed To Go. Do One Of The Three Algorithms Based On The Piece’s Orientation, Aka. Which Way Is The White Sticker Facing? If The White Corner Piece Is Where It Should Be But Has Been Turned Upside Down, You Must First Pop It Out.
Until This Point, The Procedure Was Rather Straightforward, But We Must Now Use Algorithms. Let’s Ignore The Completed White Face And Turn The Cube Upside Down To Concentrate On The Unsolved Side.
In This Step, We Finish The First Two Layers (F2l). In This Step, We Must Use Two Symmetric Algorithms. They Are Known As The Right And Left Algorithms. These Algorithms Insert The Front Edge Piece From The Top Layer To The Middle Layer While Leaving The Solved White Face Alone.
If None Of The Top Layer Pieces Are Already Lined Up As In The Images Below, Then Turn The Top Layer Until One Of The Top Layer Edge Pieces Matches One Of The Images Below. Then, For That Orientation, Use The Matching Algorithm.
Only The Last Layer’s Corners Remain Unresolved. We Need To Get Them To The Right Spot First, So Don’t Worry About Orientation In This Step.
Find A Piece That Is Already In The Correct Position, Move It To The Right-front-top Corner, And Then Use The Following Algorithm To Switch (Cycle) The Three Incorrect Pieces Shown On The Image.
We’ve Already Established That The Centre Pieces Are Fixed And Define The Colour Of Each Face. This Is Why We Must Solve The White Edges Based On The Colour Of The Centre Pieces, As Seen Above.
Because There Are No Solved Pieces To Break At This Stage, Solving The White Edges Is Intuitive And Simple. In Most Cases, You May Just Rotate Each Piece To Where It Belongs.
This Is Another Simple Stage When You Should Not Memorise Any Algorithms And Instead Trust Your Instincts. If You’re Having Trouble Solving The White Corners, Here’s An Easy Trick You Can Always Use: Simply Memorize A Short Algorithm And Repeat It Until The Piece Is Solved:
Bring The Corner Below The Spot It Belongs To (Front-right-down Position Highlighted In Grey) And Repeat The Algorithm Above Until The White Corner Pops Into Its Correctly Oriented Place. This Algorithm Rotates The Piece Back And Forth Between The Dark Spots, Always Changing The Orientation.
Watch The Animation To See An Example Of The Sequence Being Repeated Five Times. In Each Step, See The Affected White Corner Moving To The Top And Then Back To The Bottom, Changing Its Orientation.
While Making A Video On The World’s Fastest Rubik’s Cube Solvers, I Decided To Devote Some Time To Learning How To Solve The Classic Puzzle Myself. Tyson Mao, A Cofounder Of The World Cube Association, Visited Wired’s Offices And Spent An Hour Teaching Me His Go-to Beginner’s Method.
He Then Told Me That With Practise, I Could Probably Reduce My Average Solve Time To Less Than A Minute And A Half. Ninety Seconds Isn’t Fast By Speedcubing Standards (The World’s Fastest Cubers Average Much Below 10 Seconds Each Solve), But Mao Said It’s A Respectable Time For A Dabbler Like Me.
The Next Day, I Began Practising. My First Attempt At Solving The Cube Took Me More Than 20 Minutes. Brutal. But I Persisted: For Two Weeks, I Spent At Least 20 Minutes A Day Scrambling My Cube And Solving It According To Mao’s Instructions. First, I Memorised A Few Algorithms (Cuber Lingo For Defined Sequences Of Moves Known To Advance A Cube Closer To Its Solved State). Then I Worked On Making Them Faster And More Precise.
I Was Solving The Cube In Under Four Minutes By Day Three. A Few Days Later, On A Cross-country Flight To Florida, I Broke The Two-minute Barrier. (Planes Are An Excellent Location For Cubing Practise.) After That, The Gains Were More Gradual, But Within A Week, I’d Reduced My Average Solve Time To Just Under 60 Seconds.
Several Viewers Have Requested That Wired Provide Another Video Demonstrating The Method I Used While Learning To Solve The Cube After We Published The Video On Speedcubing.
So We Created One! Above Is A Visual Guide That Walks You Through The Same Problem-solving Method That Mao Taught Me. A Written Tutorial Is Provided Below That Summarizes The Points Made In The Video, Including The Eight Steps You’ll Take To Solve The Cube, An Overview Of Cube Notation, And Descriptions Of The Algorithms You’ll Need To Memorize.
Mao First Created The Tutorial Below, So All Credit Goes To Him. I’ve Only Tweaked It For Clarity’s Sake.
Finally, Although The Tutorial May Be Used As A Stand-alone Document, It Is Intended To Supplement The Video. You May Eventually Come To Rely Only On The Written Instructions, But Don’t Be Discouraged If You Find Yourself Referring To The Video For Assistance, Particularly When You’re Just Starting Out.
The 2x2x2 Rubik’s Cube, Often Known As The Pocket Cube, Is Another Puzzle In Erno Rubik’s Rubik’s Cube Series. It’s Regarded As The “Easier” Version Of The Rubik’s Cube. You’ll Discover That Solving The 2×2 Cube Is Much Easier Than Solving The Traditional 3x3x3 Cube.
If You Know How To Solve The Classic Rubik’s Cube, You Already Know How To Solve A 2×2 Cube! Here’s Another Way To Look At The Puzzle: The 2×2 Cube Is Really A 3×3 Cube Without The Edges And Centre Pieces. So, Essentially, Solving The 2×2 Cube Is The Same As Solving Just The Corners Of The 3×3.
You’ll Be Surprised To Learn That Some Of The Algorithms You’ll Need To Know Are The Same As Those Required To Solve The 2×2 Cube, And You Already Know All Of Them If You’re Familiar With The Speedsolving Method.
Make Sure You Understand The Rubik’s Cube Move Notations Before Beginning The Solution Guide. The Notations For 2×2 Are Exactly The Same (Same Faces, Letters, Cube Rotations, Just Without The “Middle Layer Moves” – Because There Aren’t Any In The 2×2 Cube)
This Is The Same As Step 2 Of The 3×3 Cube Solution. To Begin, Select A Color (Most Popular Color To Start With Is White Or Yellow – In This Guide I Chose Yellow). Bring The Other Three Corner Pieces To A Corner That Has This Colour (In Our Case, Yellow).
Make Sure You Solve The Corner Pieces Correctly In Relation To Each Other (The Side Colours Of The Corner Pieces Should Also Fit Together, Not Only The Yellow). Right/wrong (See Image).
There Are Three Different Ways To Return A Corner Piece To Its Proper Position Without Causing Harm To The Other Corners:
Turn The Cube On Its Side (The Solved Layer Should Be On The Bottom Now). The Goal Of This Step Is To Orient The Last Layer Pieces. As A Result, The Opposite Colour To The One We Started With Should Be Completed (In Our Case: The Opposite Color To Yellow Is White).
It’s Worth Noting That, Unlike The First Step, The Permutation Of The Corners Is Irrelevant Here, Which Means They Don’t Have To Be Solved Correctly In Relation To Each Other (Side Stickers Don’t Have To Fit).
There Are Seven Possible Last Layer Orientations (Excluding The Already Oriented Case):
(The Grey Colour Indicates That The Sticker Is Not The Same Colour As The Upper Face.) The Side Bars Show Where The Upper Face Colour Is. In Our Case, The Colour Is White, Not Yellow. Of Course, It Makes No Difference.)
It Is Preferable To Learn All Seven Algorithms. However, It Is Possible To Solve This Step Entirely With Only One Algorithm – The First Algorithm. The Idea Is To Run This Algorithm From Various Angles Until A Suitable Case Appears, Then Run It Again And Solve The Step. It Is Possible To Solve All Possible Cases In Three Executions, Or Two If The Mirror Algorithm Is Used (Case #2).
The First Algorithm Rotates Three Corners Counter-clockwise And Leaves The Fourth Corner Alone (The Mirror Algorithm, Case #2, Rotates Three Corners Clockwise). Before Executing, Consider Which Angle Executing This Algorithm Will Leave Only 1 Oriented Corner (Can Be Done Within 1 Execution In All Cases), Then Simply Apply The Appropriate Algorithm (Case #1 Or #2).
When A Clockwise Rotation Is Required (Case #2), You May Execute Algorithm #1 Twice Instead Of Using Algorithm #2. Counter-clockwise Twice For The Corners Will Be The Same As Clockwise Once, Which Will Solve Them.)
Six Of These Seven Algorithms Are Identical To The Ones Used In The Rubik’s Cube Speedsolving Method. When All Of The Edges Of The 3×3 Are Oriented, You Can See That It Is The Same 7 Possible Cases: Page Of Oll Algorithms However, Since There Are No Edges To Keep, We May Use Shorter Algorithms From Other Cases Of The Traditional Oll Of The 3×3 Rubik’s Cube, As Long As They Rotate The Corners As Needed:
The Goal Of This Step Is To Permute The Last Layer Pieces So That They Are Correctly Solved In Relation To One Other As Well As Correctly Oriented. This Step Is Almost Identical To Step 5 Of The 3×3 Solution (Beginner’s Method) (-also The Same Algorithm Can Be Applied, It Is Just That The One I Show Here Permutes The Corners Clockwise And Not Counter-clockwise).
Step 3 – Determine The Correct State Of The Cube
To Solve This Method, Look For Two Corners That Are Correctly Permuted In Relation To Each Other (May Be Easily Identified By The Fact That Two Correctly Solved Corners In Relation To Each Other Have The Same Colour On Their Mutual Face). Look For A Similar Colour In Two Adjacent Corners). If You Don’t Have Two Corners That Are Properly Permuted, Just Execute The Following Algorithm From Whatever Angle You Like. Following That Execution, Two Correctly Permuted Corners Will Appear.
Then:
Make Some U-turns So That The Two Adjacent Same-colors Line Up With The Colour On The Bottom Layer. Rotate The Cube Such That The Solved Colour Is On The Right Face, As Shown In The Image Above.
Do It Just Once.
The Result Of This Move Is That The Front-left Corner Is Now “Solved,” Whereas The Other Three Corners Need A Clockwise Rotation Between Them. This Is Precisely What The Following Algorithm Does.
Carry Out The Following Algorithm: (The Aa-perm Algorithm Is Used Here.) Because There Is No Middle Layer, L’ Has Been Substituted For L’.
That’s All! You Have Just Solved The Rubik’s Cube 2 By 2! Congratulations! Continue To Practise Solving The First Layer And Memorise The Algorithms So That You Can Solve The 2×2 Cube Without Needing To Refer To Them (They Are Also Useful For 3×3 Speedcubing!). If You Haven’t Solved The 3×3 Rubik’s Cube Yet, This Is A Good Time To Start Since You Already Know A Lot Of The Basics! Congratulations!
रूबिक के घन टुकड़ों की व्यवस्था में लगभग 42 क्विंटल संभावनाएं हैं।
आराम करना! रूबिक्स क्यूब को हल करने के लिए ग्रेट माइंड्स ने सबसे बुनियादी तरीका खोजा है। इसे हल करने के लिए परत विधि का उपयोग किया जा सकता है।
हमें पहले पहली परत को हल करना चाहिए, फिर दूसरी और अंत में तीसरी। कई वेबसाइट और यूट्यूब चैनल उत्कृष्ट और सरल ट्यूटोरियल प्रदान करते हैं।
परम्परागत ज्ञान यह है कि हमें समस्या का डटकर सामना करना चाहिए। लेकिन हमें यह स्वीकार करना चाहिए कि रूबिक का घन तीन आयामी है – हम इसे टुकड़े से हल करते हैं, स्टिकर द्वारा स्टिकर नहीं।
33 रूबिक क्यूब को हल करना वाकई आसान है। भूल जाओ कि दूसरे क्या कहते हैं; यदि हम रुचि रखते हैं, तो हम इसे एक घंटे में पहली बार हल करना सीख सकते हैं।
हां, मूल बातें सीखने और समस्या को हल करने में लगभग एक घंटे का समय लगता है।
सबसे पहले हमें स्वयं क्रॉस को हल करना होगा, हालांकि विभिन्न स्थितियों के लिए एल्गोरिदम के सेट हैं। बस एल्गोरिदम का पालन करें, और हमारे हाथ में एक हल घन है।
अब, आरंभ करने के लिए, हम अनुशंसा करते हैं कि आप शुरुआती सीखें या Lbl (परत दर परत विधि) यह बिल्कुल वही बात है।
Youtube पर, The Best Tutorial is Badmephisto’s Video। हमें यकीन है कि इस ट्यूटोरियल को देखने के बाद, हम इस समस्या को अपने आप हल करने में सक्षम होंगे।
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